Control
- Harry
- Feb 22, 2022
- 1 min read
Updated: Sep 12, 2023
Story
At the start of the campaign, I felt a little baffled about what was going on, however during the playthrough an explanation made things a lot clearer. Although I was still slightly confused even at the end, I hope through another instalment I will understand it better.
Combat
There are multiple features to the combat which were unlocked through the story. Once the core features were unlocked it drastically improved the experience, you feel almost invincible but since it is earnt through play it feels rewarding.
The World
Making the game take place in a government building causes the player to feel a bit claustrophobic, in addition, every room entered you are confronted with bodies levitating in the air which defiantly added to the para-natural theme and made you slightly cautious.

Visual
With the devastating power that the player is given it is satisfying that the destruction caused is so realistic and rewards the player.
Difficulty
Like most games you are able to choose the level that suits you, I chose the mid-level (regular difficulty) as I didn’t want to be stuck on any encounters. This level worked well for me as I was also able to use all abilities in fights without them ending too quickly.
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