Death Loop
- Harry
- Jul 4, 2023
- 2 min read
Updated: Sep 12, 2023
Characters
There aren’t many characters but that was beneficial as the ones they had were interesting and in moments quite funny too. Trying to figure out the characters relationship to each other was one of the main reasons for me to keep playing as your trying to find clues to why he is stick in the loop and how can he escape.
Combat
As there were missions where it would make sense for the player to use stealth, you’d think it would be a feature that they worked on and it would feel smooth, however there are many instances where the enemy wouldn’t see something right in front of them or the opposite and they would see something they should never has seen. The enemies would also teleport while you were trying to shoot at them which was annoying especially if it causes a death.
Weapons/Abilities
A feature in the game is after each day you reset and you lose all the weapons and abilities you’ve collected. It took me a while to figure out how to save them for another run, after I did the game became more enjoyable as you were able to get stronger and use the weapons and abilities you like and suited the player.
The World
Each mission had a map where you could navigate it in many different ways which meant it felt more open and really incentivise the player to explore as you had to find clues how to escape the loop. The maps were very well designed and felt similar to the ones in dishonoured which also emphasised stealth so while navigating you felt like there were always an alternative entrance/exit.

Difficulty
The game itself isn’t that difficult as most of the bosses just required a couple more rounds than the trash. The problem is that it took me a while to understand what my aim was which made it feel quite repetitive at the start but once that was figured it became very enjoyable and I didn’t want to put it down.
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